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Heroes of the storm patch notes
Heroes of the storm patch notes







heroes of the storm patch notes
  1. #HEROES OF THE STORM PATCH NOTES 1080P#
  2. #HEROES OF THE STORM PATCH NOTES FULL#

#HEROES OF THE STORM PATCH NOTES 1080P#

On PC, players will also have the option to select the quality at which these highlights are exported, supporting up to 4K at 60fps for Windows 8 or higher operating systems, and up to 1080p on Windows 7.

heroes of the storm patch notes

With the above, players can now record any of their “Top 5” or “Recently Captured” highlights, exporting them as a video file to their gaming platform’s designated media library (on console) or directory (on PC).Players can have up to 36 recently-captured highlights stored at one time. Players can now generate their own highlights! The ability to capture 12 seconds of your own gameplay has been added to the game, and can be bound to a single button of your choice (or a button per highlight slot) in the Options menu under “Request Highlight.” These player-generated highlights will be saved under a new section called “Recently Captured” and will persist until the game client is patched.

#HEROES OF THE STORM PATCH NOTES FULL#

These auto-generated highlights-now categorised as “Today’s Top 5”-will be surfaced on a daily basis and persist for a full 24 hours (or until the game client is patched, whichever happens first).

  • The game will continue to automatically generate highlights for you based on your recent gameplay.
  • all players who log in to the PTR this patch cycle will receive five PTR Loot Boxes.
  • Loot Boxes will now give out drastically fewer duplicates.
  • This is similar to how Junkrat's trap affects abilities.
  • Now disables all movement abilities of affected targets.
  • Various bug fixes were also implemented to grapple with the community's recent issues.
  • Impacting another charging hero (Doomfist or Reinhardt) no longer deals damage to both characters, but still causes a knockdown on both.
  • heroes of the storm patch notes

    Overall it should feel a lot better to swing and make contact with enemies. On top of the swing speed increase, we've gone through and tweaked many timings and other things about the Hammer to make it more responsive. VO and SFX distance dramatically reduced.This makes them less likely to slide away around a corner or something similar once they are stunned. Now slows targets significantly when they are stunned.Also, targeting this ability while in the air is now restricted to locations lower than your current height. The new indicator should always be visible, regardless of any crosshair changes. Previously this was only indicated by the default crosshair filling in, but this is only visible when using the default crosshair. Added a new UI indicator to show how much damage it will deal, and how much it dealt.Total distance traveled reduced by about 20%.One of the cool ideas if that if two characters with a 'charge' style attack use it on each other, they'll both get knocked down but take no damage. Doomfist finally arrives while a bunch of heroes receive some pretty interesting changes.









    Heroes of the storm patch notes